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81. New Dev Blog: Love the smell of burning bugs in the morning? - in EVE Information Portal [original thread]
I know this was maybe not mentioned intentionaly, but: 1. is there a required NDA for the bughunters 2. what is the minimum work required from a volunteer BH 3. are there any trainings provided from CCP side of things I am mainly asking because ...
- by Hugh Ruka - at 2009.02.24 21:04:00
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82. ATI + EVE Premium + Linux problem found - in Linux [original thread]
Originally by: Xeiyu Crimson Edited by: Xeiyu Crimson on 24/02/2009 13:29:15 Edited by: Xeiyu Crimson on 24/02/2009 13:28:48 It seems the entire hd series of ati cards have similar opengl limits which I think is unified shader arch...
- by Hugh Ruka - at 2009.02.24 15:48:00
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83. ATI + EVE Premium + Linux problem found - in Linux [original thread]
Originally by: Xeiyu Crimson The same varying support as on my system. It looks like the ati drivers are reporting low opengl limits for their cards. (Even an onboard intel card reports higher opengl limits) This might be the result of th...
- by Hugh Ruka - at 2009.02.24 08:15:00
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84. New Dev Blog: How the AI pew pews the player - in EVE Information Portal [original thread]
Originally by: Venkul Mul Originally by: An Anarchyyt Originally by: Venkul Mul Hit and run = spend lot of time and from what I have seen of combat screenshopts they warp disrupt like crazy If you are convinced it will ...
- by Hugh Ruka - at 2009.02.24 08:10:00
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85. EVE under Linux w/ Wine - in Linux [original thread]
SUCCESS AT LAST So with wine 1.1.15 and fglrx 8.12, I managed to get EVE running under Linux. There are still minor issues, but so far very happy... --- SIG --- CSM: your support is needed !
- by Hugh Ruka - at 2009.02.23 21:42:00
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86. Seizure inducing cloak effect - in Test Server Feedback [original thread]
I don't like the cloak effect either, it looks like some warp remnants (I hate the new warp effect). However I found an issue with the cloak. Try playing with shader quality. Med-High, ship fades and gets the cloak effect. However on low, the sh...
- by Hugh Ruka - at 2009.02.23 11:24:00
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87. Known issues and workarounds in Apocrypha - build 80627 - in Test Server Feedback [original thread]
Originally by: Sleepkevert Originally by: DeTox MinRohim Instead of losing time on changing the "Scanning", "Recover", "Destroy" probes icons or the color of the arrow when your mouse is on it.... Open the client, log in and TRY IT...
- by Hugh Ruka - at 2009.02.20 15:41:00
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88. Need Confirmation on Sleeper NPC Firepower, Tactics - in Test Server Feedback [original thread]
Originally by: Shadowsword Edited by: Shadowsword on 19/02/2009 23:20:47 Originally by: Rex Lashar When battleships first came out in Castor, a lot of people died. I mean a lot. I died on the first day, in the first hour after ...
- by Hugh Ruka - at 2009.02.20 08:40:00
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89. Need Confirmation on Sleeper NPC Firepower, Tactics - in Test Server Feedback [original thread]
Originally by: CCP Ytterbium Edited by: CCP Ytterbium on 20/02/2009 00:47:37 For testing it ourselves, ship roles won't be only useful, they will just be essential in w-space space. Blobbing will not be an option due to the Wormhole ma...
- by Hugh Ruka - at 2009.02.20 08:26:00
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90. Bellum's giant T3/UI Art crit thread of fun and win \o/ - in Test Server Feedback [original thread]
agreed on all points, especialy the fitting screen. your suggestion actualy preserves the circular design and makes it much better ... --- SIG --- CSM: your support is needed !
- by Hugh Ruka - at 2009.02.20 08:03:00
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91. Problem with Fitting Window - in Test Server Feedback [original thread]
I do not recall that DPS and capacitor stability are part of the old fitting screen. However they forgot usefull stats alike drone bay and drone bandwidth. --- SIG --- CSM: your support is needed !
- by Hugh Ruka - at 2009.02.19 15:37:00
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92. Need Confirmation on Sleeper NPC Firepower, Tactics - in Test Server Feedback [original thread]
oh one more thing occured to me ... will the sleeper anomalies be regular deadspace/beacon ones ? I mean the ones where you always warp to at the same spot ? If yes, it will be stupid. --- SIG --- CSM: your support is needed !
- by Hugh Ruka - at 2009.02.19 15:36:00
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93. 11111, 22222, 33333 , ????? ( WTF? ) - in Test Server Feedback [original thread]
Originally by: Dark Voynix can someone explain what those numbers mean when we talk about t3 ships. I know they mean modules configuration. But there is a general rule to understand what they do? for example, "1" is for defensive setuos, ...
- by Hugh Ruka - at 2009.02.19 14:09:00
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94. Need Confirmation on Sleeper NPC Firepower, Tactics - in Test Server Feedback [original thread]
Originally by: CCP Ytterbium Sleeper difficutly is varied in all kind of levels and types; the easiest encounters can be soloed, while the hardest require excellent gang coordination and expertise to take out. From what I see here, it look...
- by Hugh Ruka - at 2009.02.19 14:07:00
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95. Need Confirmation on Sleeper NPC Firepower, Tactics - in Test Server Feedback [original thread]
Edited by: Hugh Ruka on 19/02/2009 13:58:04 Edited by: Hugh Ruka on 19/02/2009 13:57:50 Originally by: Minigin look guys i think your missing the point... your all crying about how YOU cant do these wormholes... i dont think thes...
- by Hugh Ruka - at 2009.02.19 13:57:00
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96. Best gang for taking on sleepers in W-Space. - in EVE General Discussion [original thread]
Originally by: Tippia Originally by: Ankhesentapemkah I am a bit worried that once again the optimal strategy is passive-tanked cap independant ships, and that all other races are excluded because they are rendered useless due to...
- by Hugh Ruka - at 2009.02.19 13:42:00
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97. Need Confirmation on Sleeper NPC Firepower, Tactics - in Test Server Feedback [original thread]
from the descriptions it seems these are overboosted NPCs with only AI being target switching and drone aggro. I am still waiting on funtional wormholes on Sisi so I can test the "almost final" product ... But the best way to get to sleeper salv...
- by Hugh Ruka - at 2009.02.19 12:57:00
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98. The WORMHOLES AND SCANNING megathread: bigger, longer and uncut - in Test Server Feedback [original thread]
Edited by: Hugh Ruka on 17/02/2009 22:58:41 just a question. IIRC recon probes served scan results that were true at the start of the scan. is that still the case in the new system ? is the scan result a snapshot at the time the scaning start...
- by Hugh Ruka - at 2009.02.17 22:56:00
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99. Idea for a better gaming experience, which WILL draw more players in - in Player Features and Ideas Discussion [original thread]
Originally by: Ratchman Edited by: Ratchman on 17/02/2009 14:58:32 Originally by: Tamahra woot. If some player had suggested the wormhole idea, it would be exaclty the same people like you who would have written the same negat...
- by Hugh Ruka - at 2009.02.17 16:03:00
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100. The WORMHOLES AND SCANNING megathread: bigger, longer and uncut - in Test Server Feedback [original thread]
in which system are you finding those 0.10% and lower sigs ? I'd like to do some experiment on them but did not find one so far ... --- SIG --- CSM: your support is needed !
- by Hugh Ruka - at 2009.02.17 15:51:00
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